SAMOSIR, Amril; WIBOWO, Rizki Agung; TASA, Tyan. The Effectiveness of Using Python-Based Interactive Games in Improving Student Motivation and Learning Outcomes. Journal of Computer Networks, Architecture and High Performance Computing, [S. l.], v. 8, n. 3, p. 381–393, 2026. DOI: 10.47709/cnahpc.v8i3.8987. Disponível em: https://itscience-indexing.com/jurnal/index.php/CNAPC/article/view/8987. Acesso em: 3 sep. 2026.